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”My mains are Palutena and Zero Suit Samus. Id want them in some sort of action pose, maybe fighting together?
Palutena probably looks at a fight sort of like “hmmph alright. I guess this could be worth my time”. Like she has fun, but she’s a goddess so she’s got high standards for herself, ya know? Maybe a tad more serious than happy, but enjoying nonetheless.
Oh, and ZSS’s personality is probably a lot more serious than Palutena’s. Palutena’s a goddess looking for fun, Samus is a battle-hardened fighter looking to win.
I think of the two fighting together as a sort of beat-em-up duo towards the end of a movie, where they dispatch the baddies with ease. Fighting back to back, serious about the fight but confident that they’ll win. As if they already know theyre gonna win, but nonetheless serious about it.”
I kinda saw these two as buddy cops in their own adventure haha. Maybe they're fighting in Cruel Smash?!
Anyway, those were fun details to work off of! Samus was given the no nonsense attitude and Palutena is ready to face off looking gallant and poised! As for the composition, having the back to back meant I could go for a strong horizontal piece. I decided to have Palutena’s staff horizontal to match ZSS’s weapon placement. An extended arm from Palutena balances an extended leg from ZSS. The orange of ZSS’s Suit sits nicely with the warm colors of Palutena’s Viridi inspired dress so the colors all blended nicely.
I had fun with this piece, although I must say Palutena was quite a chore to work with. She looks nice now, but to get the details right…Man, never again!!!
Ness: A natural leader, Ness cares for his comrades and puts them before his own well being. He’s constantly pulling Bowser Jr. out of trouble while trying to involve Greninja with socializing in and out of the group. His powerful abilities are the group’s saving grace, and it’d be safe to say their adventure would have ended long ago without his calm and assertive nature and psychic powers. Ness is who convinced Mewtwo to return to the latest Smash Bros. tournament, communicating via psychic link. The reason why Mewtwo was delayed to 2015 is because he got fat sitting in his cave, and needs to work out. Duh.
Bowser Jr. : The self proclaimed leader of the group, Bowser Jr. is all about himself and doesn’t realize the destruction he leaves in his trail. Secretly, he looks up to Ness but would never admit he’s second to him or anyone else. Funded by his father, Bowser Jr. has the coin to keep the journey going, and isn’t afraid to namedrop to get what he wants. He aims to please his father but is in a constant struggle deciding how to follow his morale compass. At the end of the day, he does care for the group but specifically looks out for the Koopa Clown Car. Bowser Jr., as the youngest of the group, secretly misses home the most but with his car, home is never really that far away.
Greninja: Born with genetic “defect”, this pink Greninja is a male Pokemon who has heard his fair share of jokes and insults. Once a weakness, he considers himself to be a shiny Pokemon and has developed a sort of ego from it. He is as one would imagine a ninja - cool, calm, and collected, but can be a bit arrogant in regards to his talents as a fighter. He is definitely the strongest fighter of the group, preferring to fight only when necessary but is aggressive when battle breaks out. With Ness as an intermediary, the gang can speak and listen to Greninja’s thoughts through psychic links. Outsiders see Ness and Bowser Jr. talking to a ninja frog like it’s a normal thing and freak out.
Koopa Clown Car: Oh, you thought it was just a vehicle? Nope! Through a series of events, the Koopa Clown Car, or “Koops” (as named by Bowser Jr.) came to life when Magikoopa’s magic made contact with the machine. Since then, Koops has developed a strong love and role of guardian to Bowser Jr. Koops loves Ness and Greninja as well, and considers them allies by association to Bowser Jr. Koops has a near infinite number of tools at his disposal and can fight on its own in case the gang needs his assistance. Koops is able to change it’s size to carry more passengers, teleport, boost with rockets, has onboard GPS, and whatever else the heroes need that is feasible enough within the realm of magic it is imbued with.
When Gouki gave into the Satsui no Hado, the human element of his being grotesquely morphed into the raging demon he is known as today. With nowhere left to turn, the man transformed by The "Surge of Murderous Intent" found solace in a cavern atop a mountain surrounded by a forest. There, Gouki emerged as Akuma after training with his new found power, going on to master the Shun Goku Satsu …The Raging Demon.
When Akuma and Ryu crossed paths in the moonlit forest below his cave, a battle would take place that would introduce the denizen of hell to his disciple. Akuma, who longed to awaken the Satsui no Hado in Ryu, began his onslaught in hopes of defeating the prodigal son to near death and force a transformation. With Lucario's help, Ryu's Hado was maintained by the ability of his partner to keep away any imbalance in his good aura. Ryu soon turned the tide of battle and fought Akuma to near death when all of a sudden, the moon seemingly vanished from the sky . A never ending darkness blinded the warriors in the forest turned arena.
Was this Akuma's Satsui no Hado reaching new heights? The fighters quickly realized this was beyond any of their control when a ghost like entity began to descend from the air before them. It was an illusion and the being before them was clearly Darkrai, a legendary Pokemon of great power that brought fear to the hearts of those who fell under its nightmare. Ryu and Lucario quickly used the cover of darkness to flee from battle knowing Akuma was injured, and that there was no use to fight any longer.
Akuma slowly stood up, his dangerous ki returning to minimal levels as the illusion of Darkrai faded in response. The demon slowly returned to his cave. As he climbed the mountain, he heard the sound of creatures running uphill, using the cover of night and the trees to conceal themselves. Eyes peered out at him as he entered the makeshift home, and Akuma found a nest of Zorua and Zoroark waiting for him. The creatures crowded around the wary warrior, who had barely any strength to fight them off…Although he soon learned it was unnecessary…
Today, Akuma travels with a devotee – a single Zoroark who views Akuma as a hero that protected his tribe. That night after Akuma's loss, he was tended back to health over the course of a few weeks by the pack of dark type Pokemon. It turned out that Akuma's training and unleashing the ki of the Satsui no Hado was a repellant to many predators and enemies to the Zoroark tribes of the forest and mountain. As dark type Pokemon, the Zoroarks became especially fond of the power, and sought to use it themselves.
Although Akuma dismisses the notion of having a partner of sorts, a single Zoroark follows his hero in hopes of acceptance. Akuma, indebted to the tribe for taking care him, allows the creature to follow him as thanks, although he would never admit it. Something else he'd never admit is that he thinks the Zorua are pretty damn cute.
In battle, Akuma's murderous intent actually FORCES Zoroark's ability to produce illusions to only create the form of Darkrai – the closest Pokemon that resembles the sheer terror and threatening nature of his aura. Zoroark, who's strong will to prove himself to his master pries through the dark energy to insert a little bit of himself into the illusion – as seen by the hair of Darkrai. Zoroark would easily die for his master so long as it carried any sort of weight in impressing Akuma.
Where Bison and Mewtwo have a relationship at complete odds, Akuma and Zoroark have one where it's completely one sided. Akuma, a hermit type warrior is depicted in this story to be a sort of people's champion – the outcast who is seen to be good in the limited point of a community when of course he's far from it. The closest thing I can sort of think of at the moment is like when Prince Zuko of The Last Airbender helps defend an Earth tribe people under a guise.
I wanted to make Zoroark desperate, clingy for attention. All the other relationships by the good characters of this series is properly balanced and built on friendship and respect. I envision Akuma to be neglectful and rude, but only to an extent as he owes his life to this tribe of Zoroark that accept him for who he is. Of all the possible Pokemon to do so, I think Zoroarks are the best fit, being Dark type Pokemon who live in forests as he does. On top of that, they also both happen to have similar color palettes and hair styles even!
I envision Darkrai/Zoroark acting as a living shadow to the Supreme Master of the Fist. Thus, in the opening intro to his fight, you see Darkrai, the ghost like entity, sort of mirroring the master before he descends around him. The illusion continues throughout the battle, giving Akuma a mental advantage over his opponent.
Composition wise, this is the most vertically built illustration of the series, as we see Akuma in his classic pose, channeling his aura. This is seen as his win pose, a taunt, part of his attacks, and is just an iconic image of him. This particular scene is built off of a pose that channels his ki into the kanji that reads "METSU", or destruction. Originally, when I worked on this draft a year ago, there was no kanji and the threads of energy that were flaring from his body formed Darkrai. This time around, I thought it would look immensely more badass if Darkrai formed out of the kanji, destruction itself.
So why Darkrai and not Zoroark? For starters, Darkrai is just way cooler, IMO. I mean, I love both of them, and they both fit Akuma very well. Zoroarks ability of creating illusions could work wonders for the battle and gameplay mechanics of this made up game, but Darkrai is practically Akuma in Pokemon form and visually might look better alongside Akuma. I decided to mix the best of both worlds by having Zoroark as a base for the story, and have Darkrai represent him in game – because Darkrai is an illusion, I got a lot of creative leeway.
I didn't have to present the official size of the Pokemon, I could have the creature form out of kanji, I could merge Zoroark's design (his hair) into Darkrai, and then some. As I said before, I'm a big fan of both Dakrai and Zoroark, and Akuma is one of my mains in Street Fighter, so I wanted to go all out for the illustration due to favoritism…and then there's the fact that this is sort of a series finale so I had to go out with a bang.
I guess that's all that needs to be said. I don't really have to explain the ground cracking underneath pressure and the badass DBZ floating rocks, and I've went into detail with his background so I left it out because the little BG strip would interrupt the kanji and there wasn't any part of the illustration where it looked good.
So...I guess this is it! I hope you enjoyed the artwork and the depiction of Akuma and his "partner". I had a blast working on this series at a slower pace than One a Day and coming up with silly little stories to give meaning to the art. As usual, give me your critiques and your thoughts and for the love of all that is holy, someone fight me in SF4 (PS3!) !!! I'm on such a Street Fighter kick it isn't even funny hah.
Love and peace,
Reblog on Tumblr! bonnyjohn.tumblr.com/post/9726…
M. Bison, known otherwise as The Dictator, knew his body was failing him. The Psycho Power that ran through his blood granted him insane strength at the cost of his health. When Bison heard that Team Rocket was developing a creature from DNA of legendary origin, he knew he had to investigate...
The creation of a living weapon heralded to be the strongest being on the Earth intrigued the Mighty Bison. He could not only learn the secrets of the sciences being developed at Rocket Labs to combat his own health problems, but also enslave whatever this "Mewtwo" was and have it fight under his banner. Bison personally made his way to Team Rocket HQ, thanks to knowledge obtained from his limitless connections to meet with Giovanni, leader of the Rocket criminal syndicate.
Bison attempted to peacefully negotiate with Giovanni for control of the creature, to which – wait, what? Peaceful negotiations? Just kidding. Bison straight up murdered Giovanni, throwing his lifeless body to the side and made his way to the laboratory where the cloning project was underway. Mewtwo, sensing the impending danger began to break free of his constraints but was rendered immobile by intense psychic pressure.
This was Bison's Psycho Power at display. Mewtwo, as strong as he was, could not escape the relentless control that crippled his mind and powers. He only felt seething hatred and darkness, and realized that even the disdain he possessed for humans was no where near the disregard Bison had for life. From then on, Mewtwo's mind came under ownership of Bison, and a struggle for control would ensue throughout the rest of his days.
The dictator quickly established himself the new head of Team Rocket, and used it as yet another front and base of operations for Shadowloo. He immediately forced Rocket Labs to merge with S.I.N, and funded both new and old projects gained from test data that Mewtwo would gather with fights.
Mewtwo to this day fights to break free of the hold. Even when given the Psycho Power Bison employs amplifies his strength, he finds the task daunting and exhausting and ultimately fruitless. The cruel Bison uses his abilities to force Mewtwo from ever looking up at him, reminding him that the two are and will never be equal.
Design and Concept
Bison is a power monger. Mewtwo is a symbol for unstable and uncontrollable power.
These two are locked in a battle of attrition beyond face value - two minds are at war.
I love Mewtwo. I honored him with a badass illustration for One a Day, if I may say so myself. That said, it was against my wishes to make him a pawn to M. Bison but I really liked the story I had in mind and it sets up well for an illustration. I think Mewtwo is the perfect "partner" for Bison, and sorta see it as an obvious pick. Bison is a good, if not the best substitute for Giovanni. Bison could actually keep Mewtwo in check with his psychic powers, and furthermore employ him in his stead which Giovanni could never do.
The pairing in relation to the others is just cold hard OP. This duo cannot be beaten on paper. But, because this is a for fun video game concept, I had to think of ways to scale them back in mock battles. You already know that them last bosses be cheap as hell, and this team is that and then some. Teleports, virtually no lag on hits, long range physical and special attacks...Yeah.
The one major drawback and gameplay mechanic for this team is that at random moments of the battle, Mewtwo breaks free of Bison's hold and shatters the mind link that controls the genetic Pokemon like a marionette. This does damage to Bison's HP and interrupts their combo strings or simply leave them open before attacking. Seize that opportunity to punish!
In terms of depiction, Bison is seen adjust his hat, showcasing how little he needs to prepare for the battle. He stares down his opponent from above with his iconic gaze and smile, standing in a rigid firm position despite the fact that he's floating. Mewtwo is positioned below him, to showcase literally that he is beneath him in rank and power in this duo. In previous illustrations, I had explored concepts of really making him his slave, having him on knees as if he were physically being crushed by the mental weight that is brought by the psycho power connection.
The first attempt was an altogether different concept – I had M. Bison with arms crossed leaving the scene of the battle – halfway through a wormhole leaving Mewtwo in his place. Mewtwo in this concept is completely owned by Bison's Psycho power, and his own psychic powers are amplified to such an extent that he is able to create a Bison clone to fight with him. The inspiration for having the clone Bison is straight from the imagery of the game – when Bison teleports, you see a afterimage (or before image? haha) where he's about to land- so I wanted to just bring that back in a fun and interesting way.
And there you have it! The fourth day of this mini series has now concluded! I hope you enjoyed the work and the design/thought process that went behind it all.
Who do you think could defeat this team? Any of the previously introduced duos? Otherwise, tell me a dream duo that could stand a chance! As usual, be sure to leave critiques if you have any or let's talk about Street Fighter/Pokemon, whatever you want!
See ya until next time!
Reblog on Tumblr: bonnyjohn.tumblr.com/post/9675…
The day on which Chun Li's father was murdered was the day that would spark the young martial artist's transformation into "the strongest woman in the world".
A decorated member of Interpol, Chun Li came from humble beginnings. Raised in a small fishing village, she studied martial arts under her father and Gen, a family friend. Having barely anything to take with her on her journey to find her father's killer, she was stopped by her grandfather who had prepared for her a gift.
In his soft old hands sat a shiny Pokeball. She picked it up, and pushed the release button to find a blue serpentine creature looking up at her.
The young and beautiful creature was a Dratini, caught earlier the week in which Chun-Li decided to leave home. Of all the years the Grandfather had commited to his trade and life of fishing, he had never caught such a rare Pokemon. There were always myths and rumours that a dragon might take the bait and succumb to his humble Old Rod, but this time, the proof was real and the highly sought after dragon type in his possession meant the heavens would smile on his family after the tragedy.
He took this as incredibly lucky and prosperous sign of things to come, for him and his granddaughter.
"This creature shall look after you, and bring you luck and prosperity in all that you do. May good fortune favor you,"
Chun Li gladly accepted the gift, not knowing how much the companionship of her new ally and friend would soon change her life forever.
Today, Chun Li and Dragonair are a force to be reckoned with. The quick and agile Chun Li fights as gracefully as her partner appears. Rather than giving commands to her Pokemon, Chun Li and Dragonair fight as an extension of one another. Dragonair slithers and glides through Chun Li's various forms and styles, and together they execute the Ultra Combo "Spinning Dragon Dance". The attack is a multi hitting combo that chains many of Chun Li's iconic specials with the reach and speed of Dragonair's tail used as a whip and an additional limb to watch out for.
Besides battling, Dragonair is useful in capturing Chun Li's suspects. With his speed, Dragonair can catch up to running suspects in no time, and in extreme cases, fly to reach them. When caught, Dragonair uses it's long body to constrict the suspect in lieu of handcuffs.
Design and Concept
Of the 5 illustrations I had planned for this series, Chun Li was the only one I hadn't started last year before I started the One a Day project. I don't have a specific reason as to why she wasn't drafted early, but the best bet revolves around the fact that it took a while for me to settle on Dragonair. The biggest contender was Mienshao, a fighting type creature that is given shuixiu, or water sleeves to be used for whip fighting. The sleeves which are an extension of its arms are in reference to flowing sleeves seen in Chinese fashion, in this case used in operas and at times by martial art fighters in pop culture. The Chinese background was a strong advocate as to why Mienshao could have been chosen and be a sparring partner.
I think that's why I pulled back – Lucario and Blaziken are also sparring partners as they are fighting Pokemon, and I wanted to go with something graceful for Chun Li. The Chinese dragon is long and serpentine, so seeing a blue Dragonair fighting alongside the blue draped Chun Li was a nice image. I then imagined the long sleeves whip fighting style for Chun Li, who could punch and kick and have those motions extended by Dragonair.
Where Ken and Blaziken shared colors and were separated to be positioned horizontally and vertically, I decided to have the double blue subjects sort of blend into one. This further demonstrates the friendship of the two as well as the fighting style of extending one another's reach as well. Like Blaziken, Dragonair looks bigger than we normally see it but as I've done with the others before, I wanted to make sure the sizing ratio was right so I tried to get that length as accurate as possible.
As for the mini background, which was adapted from a photo, I decided to make her stage based at night time rather than the iconic day time scene in a small village. Ryu and Ken already got the nice grassy feel so it's nice to have a change. This time around, Chun Li is busting baddies in a bustling city. The bit of ground they stand on in the illustration is a a street, as indicated by the road lines. Actually, I'm not sure what's painted on the ground there....I sorta made it western. D'oh! I'll have to look it up and fix it later.
So, I guess that about does it! What do you think about this pairing and who did you have Chun Li with paired with before this revelation? Of course, let me know what you think about the art and any critiques you may or may not have!
Reblog on Tumblr: